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Hotfix 3 #378
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Hotfix 3 #378
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# Description This ports the Guidebook Tables to allow \<Table\> and \<ColorBox\> embeds in the Guidebook. This just adds extra XML tags to use in rich-text. --- # TODO - [x] Cherry-Pick the PR. - [x] Tested to make sure it works. It does actively work. --- # Media <details><summary><h3>Guidebook Screenshot</h3></summary> <p> ![image](https://github.com/user-attachments/assets/289e4c72-dcef-4489-b89e-5a2d6367124f) </p> </details> NOTE: This screenshot was taken in the dev-environment. I just copy-pasted my SOP for Alert Levels to check it, since it uses both the \<Table\> and \<ColorBox\> identifiers. --- # Changelog :cl: - add: Added <Table> and <ColorBox> identifiers. Go wild in SOP! Co-authored-by: Nemanja <[email protected]>
# Description This adds several different launch types to the VSCode. This allows you to launch Client in Compatibility Mode for the Tools/Release versions as well as launch the Server/Client at the same time in Tools/Release modes and use the VSCode Terminal. --- # TODO - [x] Add different Build types in the tasks.json file. - [x] Add different Launch types in the launch.json file. --- ![image](https://github.com/user-attachments/assets/c7ba1f8b-82e8-4f3c-9c19-cfc3d12cc978)
# Description Adds male Lamia with facial hair. Also makes dozens of markings available to Lamiae, including reptilian markings and pointy ears. Also adds locale strings for the Lamia tail marking. ## Media **Mermaid** ![image](https://github.com/user-attachments/assets/83c03899-dc64-45fa-a694-f0d88f2ec136) **Face:** Lips, Blush **Head:** Left Eye **Head (Top):** Lizard Horns (Ayrshire) **Head (Side):** Thin Ears, Drop Earrings (Left/Right) **Chest:** Lizard Chest (Tiger) **Right Arm:** Right Arm Bracelet **Right Hand:** Right Bracelet, Right Nail Polish **Left Hand:** Left Bracelet, Left Nail Polish **Male** ![image](https://github.com/user-attachments/assets/addb6a4d-30b6-49d6-9cb6-6b6979d8a6c0) ![image](https://github.com/user-attachments/assets/4f09943b-a025-4cfa-a87a-0dc885993e5c) **Face:** Eyelash (Left/Right), Eye Corner (Left/Right) **Head (Top):** Lizard Horns (Angler) **Head (Side):** Lizard Frills (Short) **Chest:** Lizard Chest (Tiger) **Right Arm:** Lizard Right Arm (Tiger) **Right Hand:** Right Watch (Colorable) **Left Arm:** Lizard Right Arm (Tiger) **Overlay:** Gauze Handwrap **Red** ![image](https://github.com/user-attachments/assets/c288799c-c136-4aaa-97a0-78452c5cbfaa) **Face:** Lips **Head (Top):** Lizard Horns **Head (Side):** Upward Ears **Right Hand:** Right Robotic Hand from Bishop Cybernetics **Left Hand:** Left Robotic Hand from Bishop Cybernetics, Left Gold Watch **Lamia locale** ![image](https://github.com/user-attachments/assets/122d223a-a5d3-4efe-baed-268115e5ecb2) ![image](https://github.com/user-attachments/assets/c8effc4b-499d-417e-bd91-54f4526fde57) ## Changelog :cl: Skubman - add: Lamiae can now be male, no longer being a female-only species. They can now wear facial hair as well. - add: The Lamia species can now select markings above the leg, including cybernetics, makeup, tattoos, noses, earrings, heterochromia, bracelets, reptilian horns and frills, pointy ears, and more! - fix: Added text for the Lamia tail marking.
# Description Bug fixes: - Re-enable damage examine for embeddable passive damage after the Wizmerge for Station AI wiped it (Simple-Station/Einstein-Engines#1351) - Fixed a bug where emags did not have embed passive damage (due to `DamageOtherOnHitStartupEvent` only raising when `MeleeWeaponComponent` exists on the entity) Tweaks: - Added a stamina cost to spears, 6 stamina, and removed spears dealing damage to itself when thrown - Floor tiles will now break when thrown 10 times instead of 4 times - Added the MetalThud sound effect for structures when thrown, and increased the base thrown damage of structures slightly from 8 to 9 Damage examine is now sorted properly. From top to bottom: - Gun damage - Melee weapon damage - Throwing weapon damage - Embed passive damage ## Media **Laser rifle sorted damage examine** ![image](https://github.com/user-attachments/assets/6fe2a47b-b354-415a-8835-8f0e33c6da00) **Spear sorted damage examine** ![image](https://github.com/user-attachments/assets/0c93c125-08ce-4e5b-9af9-5c5ceddcd3b1) **Emag stats** ![image](https://github.com/user-attachments/assets/ac9b1073-b209-4a44-badf-8f8ec9f8514a) ## Changelog :cl: Skubman - fix: Fixed embeddable damage over time not showing when examining an item's damage values. - fix: Fixed the emag not dealing passive damage when embedded on a target. - tweak: Examining an item's damage values now shows values in a sorted order. From top to bottom: gun damage, melee damage, throwing damage, embedded damage. - tweak: Spears now have a 6 stamina cost when thrown, and they no longer break when thrown enough times. - tweak: Floor tiles now break when thrown 10 times instead of 4 times. - tweak: Closets, lockers and crates now play the proper sound effect when thrown (by Space Wind).
# Description Adds two new traits, Steadfast and Feeble that modify how affected a character is by injury slows. Steadfast (-4 points) - 25% slow at 60 damage -> 17% slow at 70 damage - 45% slow at 80 damage -> 30% slow at 90 damage Feeble (4 points) - 25% slow at 60 damage -> 30% slow at 45 damage - 45% slow at 80 damage -> 54% slow at 65 damage Also *half-reverts* the reduction of injury slows from a Delta-V PR by ODJ (DeltaV-Station/Delta-v#741) from 30%/50% to 20%/40%, now 25%/45% to incentivize taking Steadfast. The injury slow resists for jackboot and combat boots has been nerfed from 50% to 20% to account for Steadfast. IPCs' injury slow at 60 damage has been decreased from 30% to 25% to be more consistent with other species. ## Technical details No trait with jackboots: - 25% slow -> 20% slow - 45% slow -> 36% slow Steadfast with jackboots: - 17% slow -> 13.6% slow - 30% slow -> 24.5% slow Feeble with jackboots: - 30% slow -> 24% slow - 54% slow -> 43.2% slow Although Feeble with jackboots has lower slow values than the base slows, the slow damage thresholds (-15) are still lower, making the slows occur with less damage. ## Media **Steadfast** ![image](https://github.com/user-attachments/assets/8b804040-7f0f-4a49-b0cf-1a83efd4c790) **Feeble** ![image](https://github.com/user-attachments/assets/a1759f49-f68c-4cc4-991b-b6864e67e016) **Jackboots** ![image](https://github.com/user-attachments/assets/67132fd0-5a97-43f1-a714-a9deae26f825) # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - add: Added two new traits: Steadfast and Feeble that decrease or increase the effect of slows from injuries. - tweak: Injury slows for most species has been slightly increased, but this can be mitigated with the Steadfast trait. - tweak: The jackboots' injury slow resistance has been decreased from 50% to 20%. - tweak: Combat boots now add resistance to injury slows like jackboots. --------- Signed-off-by: Skubman <[email protected]> Co-authored-by: VMSolidus <[email protected]>
# Description This is a port of Fansana/floofstation1#445 Except I despise that this wasn't upstreamed so much that I didn't even cherrypick it. # Changelog :cl: - add: Footprints are now cleaned in a small radius around the mouse cursor when mopping them.
# Description Prevents entities who are Pacified (through the Pacifist trait or being a thief) from throwing items that deal damage on hit or embed. ## Technical Details Two components will prevent throwing if they deal any damage: `DamageOtherOnHitComponent` and `EmbedPassiveComponent`. The pacifist check on `EmbeddableProjectileComponent` has been removed, because just because an item is embeddable does not mean they deal damage. ## Media **Throw attempt with the Pacifist trait** ![image](https://github.com/user-attachments/assets/6c439bb3-b41b-4f30-975d-4fa15c2cfa6d) # Changelog :cl: Skubman - fix: Pacified characters (Pacifist trait and thieves) can no longer throw items that deal throwing damage. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]>
# Description Parkour Training, Sluggish and Snail-Paced have been reworked to be more impactful in everyday space life. A new trait has been added, Bad Knees. **Parkour Training** (-5 points) - No longer modifies laying down - Climbing speed bonus reduced from 65% to 50% - 30% shorter slip stuns - 50% resistance against slows in difficult terrain - Example: Spider webs inflict a 50% slow, reduced by 50% results in a 25% slow. Notably, the reworked Parkour Training is much closer to the CDDA trait [Parkour Expert](https://cddawiki.danmakudan.com/wiki/index.php/Parkour_Expert). Difficult terrain examples: Spider webs, slime/blood puddles, kudzu, space glue **(NEW)** **Bad Knees** (3 points) - Designed to be the opposite of Parkour Training - 50% climbing speed penalty - 40% longer slip stuns - 35% increased slows in difficult terrain - Example: Spider webs inflict a 50% slow, increased by 35% results in a 67.5% slow. Inspired by the CDDA trait of the same name [Bad Knees](https://cddawiki.danmakudan.com/wiki/index.php/Bad_Knees). The stun time for banana peels and puddles is 3 seconds. With Bad Knees, the stun is increased to 4.2 seconds. The time it takes to handcuff someone is 3.5 seconds. Go figure **Sluggish** (3 points) - No longer increases the time for laying down and climbing tables (given to Bad Knees instead) - Speed penalty increased from 15% to 16% **Snail-Paced** (5 points) - No longer increases the time for laying down and climbing tables - Speed penalty increased from 30% to 32% - No longer prevents you from slipping when running due to how slow your sprint speed is. Snail-Paced trait users must suffer. ## Media **Parkour Training** ![image](https://github.com/user-attachments/assets/b320d18a-7ac8-419d-b783-28a4d3ac0bb5) **Bad Knees** ![image](https://github.com/user-attachments/assets/caa64d6a-a58b-4378-a947-0a5f3f6e70a6) **Sluggish** ![image](https://github.com/user-attachments/assets/7f9ac71f-475f-4aa9-8e36-b93aaad12670) **Snail-Paced** ![image](https://github.com/user-attachments/assets/faf70f4b-2911-4d03-a72a-99972838b7f9) ## Changelog :cl: Skubman - tweak: The Parkour Training trait has been reworked. It no longer makes you lie down or get up faster, but grants you 30% shorter slip stuns and 50% resistance against slows in difficult terrain. - tweak: The Sluggish and Snail-Paced traits now only reduce your movement speed with no other effects. The speed reductions have been slightly increased from 15% to 16% for Sluggish, and 30% to 32% for Snail-Paced. - add: Added a new 3-point negative trait called Bad Knees. It is the opposite of Parkour Training and it makes you climb tables slower, stunned for longer against slip stuns, and move more slowly in difficult terrain. - tweak: Snail-Paced no longer prevents you from slipping when running.
# Description Removes the marking limits for the Face category (was limited to 1 marking) for all non-IPC species, now having unlimited markings as designed. Moth makeup (Moth Blush / Moth Lipstick) is now usable again in the Face category. ## Media **Markings without limits** ![image](https://github.com/user-attachments/assets/768c4d8b-d982-4836-a57c-1be17e48a33f) **Lizard with frills and earrings** ![image](https://github.com/user-attachments/assets/1cd4902d-e187-496b-950f-2113655d02c3) **Moth Makeup** ![image](https://github.com/user-attachments/assets/29236624-c417-4ee6-bf91-e9f80acf8216) # Changelog :cl: Skubman - fix: The Face marking category now has unlimited markings for all species apart from IPCs. - fix: Moth People can now apply Moth makeup markings again in the Face category. - tweak: Unathi now have 3 'Head (Side)' marking points available, so they can use frills and both left and right-side earrings.
# Description Lamia don't have feet, so they instead make huge drag marks when moving through puddles. :) # Changelog :cl: - fix: Lamia now make drag marks when moving through puddles instead of regular footprints.
# Description This is a pretty easy one line fix.
# Description Apparently this bug was introduced by Shitmed. Pun Pun (And monkeys) were appearing with completely black sprites. This led to numerous situations where characters would ask, "WHY IS PUN PUN WEARING BLACKFACE?" <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/0ad92f9e-4102-43d2-8e42-f7c4320e6e03) </p> </details> # Changelog :cl: - fix: Confiscated Pun Pun's blackface.
# Description Fixes some various issues with language related traits, such as Mimes being able to take the Mute trait for "Free points", Foreigner being able to be combined with Mute for "Free Points", etc. Foreigner being able to be taken by Mimes for "Free Points". Also stuff like the "Rare" languages giving you points instead of costing points, Sign Language being the "Best Language" because its mechanically better and free, so now it costs points, etc. # Changelog :cl: - tweak: Mimes can no longer take the Muted or Foreigner traits. - tweak: "Rare" languages like Sinta'Azaziba, Valyrian Standard, now cost points instead of giving points. - tweak: Sign Language now costs points. --------- Co-authored-by: sleepyyapril <[email protected]>
Co-authored-by: KyuPolaris <[email protected]> Co-authored-by: sleepyyapril <[email protected]> # Description This is a port of TheDenSS14/TheDen#42 TheDenSS14/TheDen#109 Thanks a bunch April! This is mainly adding a ton of clothing items from Frontier. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/de1195cb-0e9e-4656-b3f5-2c18968f286c) ![image](https://github.com/user-attachments/assets/7af66438-3df7-4430-b001-44029061a136) </p> </details> # Changelog :cl: - add: Ported a ton of new clothing items from Frontier --------- Co-authored-by: sleepyyapril <[email protected]> Co-authored-by: Tabitha <[email protected]> Co-authored-by: KyuPolaris <[email protected]>
# Description My last change to Pirate Radio made it so that it doesn't spawn at all. So this PR updates it to instead use a more accurate "Use the spawnable station" check. By picking a random valid spawnable station(in case there's more than one). # Changelog :cl: - fix: Fixed the Syndicate Listening Post not correctly spawning. Co-authored-by: sleepyyapril <[email protected]>
# Description **(Use a MERGE COMMIT, not squash if possible to ~~avoid~~ reduce merge conflicts for our downstream)** Cherry-picks some PRs from The Den: - TheDenSS14/TheDen#8 - TheDenSS14/TheDen#31 - TheDenSS14/TheDen#108 - TheDenSS14/TheDen#116 - TheDenSS14/TheDen#117 - TheDenSS14/TheDen#123 - TheDenSS14/TheDen#124 # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: The Den Contributors - fix: Put actual prescription lenses in the prescription medhuds and sechuds (by KyuPolaris) - add: Added the CMO turtleneck and head mirror to the CMO loadouts. (by sleepyyapril, KyuPolaris) - add: Added an armored trenchcoat for the Captain. Enjoy your swag! (by Rosycup) - fix: Fixed uneven pants leg on summer security uniforms. (by Rosycup) - add: Added the Captain's Combat Gas Mask, for those more fond of close encounters. (by Rosycup) - tweak: Added the Captain's Trenchcoat to the other captain locker variants. (by Rosycup) - fix: Fixed they/them pronouns being displayed for it/its characters in the character preview. (by Azzy) --------- Co-authored-by: flyingkarii <[email protected]> Co-authored-by: sleepyyapril <[email protected]>
Important Review skippedMore than 25% of the files skipped due to max files limit. The review is being skipped to prevent a low-quality review. 55 files out of 138 files are above the max files limit of 75. Please upgrade to Pro plan to get higher limits. You can disable this status message by setting the ОбзорWalkthroughИзменения затрагивают роль Административного Ассистента в системе. Обновлены требования к должности, включая возрастные ограничения (25-80 лет) и требования к отработанному времени в различных отделах. Стартовое снаряжение было модифицировано: заменены PDA, гарнитура и добавлены новые предметы экипировки. Также внесены изменения в конфигурацию трекеров игрового времени, точек спавна и обновлены идентификационные карты. Дополнительно изменены ограничения по видам для некоторых маркеров, а также обновлены лимиты маркировки для человека. Изменения в правилах игры включают удаление нескольких событий и правил, а также добавление новых свойств. Changes
Sequence DiagramsequenceDiagram
participant Player
participant JobSystem
participant SpawnPoint
participant EquipmentManager
Player->>JobSystem: Выбор роли Административного Ассистента
JobSystem->>SpawnPoint: Проверка требований (возраст, время работы)
SpawnPoint-->>JobSystem: Подтверждение
JobSystem->>EquipmentManager: Выдача стартового снаряжения
EquipmentManager-->>Player: PDA, гарнитура, рюкзак и т.д.
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Actionable comments posted: 3
🔭 Outside diff range comments (1)
Resources/Prototypes/DeltaV/Roles/Jobs/Command/administrative_assistant.yml (1)
Line range hint
1-6
: Исправьте кодировку в идентификаторе трекераВ
playTimeTracker
используется кириллическая буква 'А' в значении 'JobLPPАdjutant'. Замените на латинскую 'A'.- playTimeTracker: JobLPPАdjutant # JobAdminAssistant # LPP Адъю трекер + playTimeTracker: JobLPPAdjutant # JobAdminAssistant # LPP Adjutant tracker🧰 Tools
🪛 yamllint (1.35.1)
[warning] 5-5: too few spaces before comment
(comments)
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (5)
Resources/Prototypes/DeltaV/Roles/Jobs/Command/administrative_assistant.yml
(2 hunks)Resources/Prototypes/DeltaV/Roles/play_time_trackers.yml
(1 hunks)Resources/Prototypes/_LostParadise/Entities/Markers/Spawners/jobs.yml
(1 hunks)Resources/Prototypes/_LostParadise/Entities/Objects/Devices/pda.yml
(1 hunks)Resources/Prototypes/_LostParadise/Entities/Objects/Misc/identification_cards.yml
(1 hunks)
🧰 Additional context used
📓 Path-based instructions (5)
Resources/Prototypes/_LostParadise/Entities/Markers/Spawners/jobs.yml (1)
Pattern **/*.yml
: так же в прототипах запрещены любые переводы на русский. Только на английском или ссылкой на перевод.
Все добавляемые прототипы должны быть в нашей папке.
Никогда не предлагать ничего по отступам
При удалении дополнительного дополнения по типу prob:
, можно оставить оригинальную часть с - id:
.
Resources/Prototypes/_LostParadise/Entities/Objects/Misc/identification_cards.yml (1)
Pattern **/*.yml
: так же в прототипах запрещены любые переводы на русский. Только на английском или ссылкой на перевод.
Все добавляемые прототипы должны быть в нашей папке.
Никогда не предлагать ничего по отступам
При удалении дополнительного дополнения по типу prob:
, можно оставить оригинальную часть с - id:
.
Resources/Prototypes/_LostParadise/Entities/Objects/Devices/pda.yml (1)
Pattern **/*.yml
: так же в прототипах запрещены любые переводы на русский. Только на английском или ссылкой на перевод.
Все добавляемые прототипы должны быть в нашей папке.
Никогда не предлагать ничего по отступам
При удалении дополнительного дополнения по типу prob:
, можно оставить оригинальную часть с - id:
.
Resources/Prototypes/DeltaV/Roles/play_time_trackers.yml (1)
Pattern **/*.yml
: так же в прототипах запрещены любые переводы на русский. Только на английском или ссылкой на перевод.
Все добавляемые прототипы должны быть в нашей папке.
Никогда не предлагать ничего по отступам
При удалении дополнительного дополнения по типу prob:
, можно оставить оригинальную часть с - id:
.
Resources/Prototypes/DeltaV/Roles/Jobs/Command/administrative_assistant.yml (1)
Pattern **/*.yml
: так же в прототипах запрещены любые переводы на русский. Только на английском или ссылкой на перевод.
Все добавляемые прототипы должны быть в нашей папке.
Никогда не предлагать ничего по отступам
При удалении дополнительного дополнения по типу prob:
, можно оставить оригинальную часть с - id:
.
🪛 yamllint (1.35.1)
Resources/Prototypes/_LostParadise/Entities/Markers/Spawners/jobs.yml
[error] 6-6: wrong indentation: expected at least 3
(indentation)
[warning] 7-7: too few spaces before comment
(comments)
[error] 10-10: wrong indentation: expected at least 5
(indentation)
Resources/Prototypes/_LostParadise/Entities/Objects/Misc/identification_cards.yml
[error] 35-35: wrong indentation: expected 4 but found 2
(indentation)
[error] 37-37: wrong indentation: expected 6 but found 4
(indentation)
Resources/Prototypes/_LostParadise/Entities/Objects/Devices/pda.yml
[error] 46-46: wrong indentation: expected 4 but found 2
(indentation)
[warning] 47-47: too few spaces before comment
(comments)
🪛 GitHub Actions: YAML Linter
Resources/Prototypes/_LostParadise/Entities/Objects/Misc/identification_cards.yml
[error] 44-44: No Content.Shared.Roles.JobPrototype found with id LPPAdjutant
⏰ Context from checks skipped due to timeout of 300000ms (3)
- GitHub Check: build (ubuntu-latest)
- GitHub Check: build (ubuntu-latest)
- GitHub Check: Test Packaging
🔇 Additional comments (4)
Resources/Prototypes/DeltaV/Roles/play_time_trackers.yml (1)
10-11
:⚠️ Potential issueИсправьте кодировку символов в идентификаторе
В комментарии используется кириллическая буква 'А' в идентификаторе 'JobLPPАdjutant'. Это может вызвать проблемы при обработке конфигурации. Используйте латинскую букву 'A'.
-# - type: playTimeTracker # LPP It's JobLPPАdjutant +# - type: playTimeTracker # LPP It's JobLPPAdjutantLikely invalid or redundant comment.
Resources/Prototypes/DeltaV/Roles/Jobs/Command/administrative_assistant.yml (2)
7-17
: Проверьте баланс временных требованийУстановлены существенные требования к игровому времени:
- 10 часов (36000 секунд) в инженерном отделе
- 10 часов (36000 секунд) в медицинском отделе
- 20 часов (72000 секунд) общего времени
Убедитесь, что такие высокие требования не создадут проблем с доступностью роли для игроков.
54-57
: Проверьте наличие новых предметов экипировкиУбедитесь, что все новые предметы экипировки существуют в прототипах:
- ClothingBackpackHOPFilled
- LPPADJUCloak
- LPPAdjutantPDA
- ClothingHeadsetCommand
✅ Verification successful
Все предметы экипировки найдены
Проверка показала, что все новые предметы экипировки корректно определены в прототипах:
- ClothingBackpackHOPFilled в файле backpack.yml
- LPPADJUCloak в файле cloaks.yml
- LPPAdjutantPDA в файле pda.yml
- ClothingHeadsetCommand в файле headsets.yml
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Check if the new equipment items exist in prototypes for item in "ClothingBackpackHOPFilled" "LPPADJUCloak" "LPPAdjutantPDA" "ClothingHeadsetCommand"; do echo "Searching for $item..." rg "id: $item" Resources/Prototypes/ doneLength of output: 1486
Resources/Prototypes/_LostParadise/Entities/Objects/Devices/pda.yml (1)
51-56
: 🧹 Nitpick (assertive)Рекомендуется добавить дополнительные картриджи
Текущий набор картриджей может быть недостаточным для роли адъютанта. Рассмотрите возможность добавления дополнительных картриджей, которые используются в других административных PDA.
Предлагаемые изменения:
preinstalled: - CrewManifestCartridge - NotekeeperCartridge - NewsReaderCartridge - NanoChatCartridge + - CrimeAssistCartridge + - SecWatchCartridgeLikely invalid or redundant comment.
Resources/Prototypes/_LostParadise/Entities/Objects/Misc/identification_cards.yml
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Resources/Prototypes/_LostParadise/Entities/Objects/Devices/pda.yml
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# Conflicts: # Resources/Prototypes/Entities/Mobs/Customization/Markings/pointy_ears.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/reptilian.yml
RSI Diff Bot; head commit b04fd9b merging into 8890dc4 Resources/Textures/Nyanotrasen/Clothing/Uniforms/Jumpsuit/summer_security.rsi
Resources/Textures/Objects/Materials/ore.rsi
Resources/Textures/Structures/Walls/rock.rsi
Resources/Textures/Clothing/Head/Misc/head_mirror.rsi
Resources/Textures/Clothing/Mask/gascaptaincombat.rsi
Resources/Textures/Clothing/OuterClothing/Coats/cap_trenchcoat.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash_overlay.rsi
Resources/Textures/_NF/Clothing/Belt/punk.rsi
Resources/Textures/_NF/Clothing/Eyes/Glasses/punk_glasses.rsi
Resources/Textures/_NF/Clothing/Head/Hats/bishop_mitre.rsi
Resources/Textures/_NF/Clothing/Head/Hats/cardinal_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/kippah.rsi
Resources/Textures/_NF/Clothing/Head/Hats/pilgrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/widebrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/witch_hunter_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/cardinal_hood.rsi
Resources/Textures/_NF/Clothing/Mask/punkhalfmask.rsi
Resources/Textures/_NF/Clothing/Neck/Misc/crucifix.rsi
Resources/Textures/_NF/Clothing/Neck/Scarfs/chaplain_stole.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural_elite.rsi
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